The de facto headquarters of the Pioneers Guild is the Lunden branch. The city of Lunden itself is a city for settlers built by the Settlers Guild.
A lively city of freedom visited by many pioneers and settlers from the Telepassa continent in search of the resources of the Hybrazel continent and the rare relics unearthed from ancient ruins.
A certain level of public order is maintained, but due to its origin, it does not have a strong governing system, and various cultures are jumbled together. There is a secret operation by a criminal organization.
Although it is a crucible-like city, it has a pioneering spirit that unites and confronts the city when it is threatened by a monster stampede or the like.
The southern side of Lunden is a cliff, and the Settlers Guild ships moored at the mouth of the Zelos River, which flows into Lunden Harbor, and began to land.
Lunden was opened using the surrounding cliffs and river as a natural rampart. A lighthouse was built on the northern cliff to welcome settlers from the Telepassa continent.
Many of the buildings currently being built in Lunden are made of brick. However, when Lunden was first built, the buildings were made of logs, and those buildings remain in the harbor area and corners under redevelopment. Such buildings are sometimes dismantled and transported to another settlement for reuse.
Most of the furniture was made in the Hybrazel continent. There are many people who make it simple with wood. The materials used include cedar, pine, beech, and oak.
The fabric is linen, cotton, etc. Most of the cloth was brought from the Telepassa continent and is expensive. Currently, cotton cultivation has also started, and within a few years, cloth will be woven and clothing will begin in Lunden.
The clothes of the settlers are simple and have a feeling of practical work clothes with low decoration. Around Lunden, the climate is warm all year round, so the people are also dressed in roughly the same way.
Although it is not included in clothing and accessories, high-precision armor and weapons required by pioneers are in short supply, so they are generally expensive.
As a port and a gateway to trade with the mainland, Lunden attracts a variety of things. Tea leaves, in particular, are currently only available in Lunden.
Seafood, animal meat, grains, vegetables, sweets, spices, and many other things are available at Minato Ward's markets and commercial districts.
Settlers sailed the coastal areas in search of landing sites on the continent of Hybrazel, their first settlements, open enough to build harbor facilities where they could safely anchor. I found it.
There was an ancient ruin that was half submerged near a rocky place that looked like marble. This ruin seems to have been a harbor facility of the ancients.
The ruins of this ancient man were named Underwater Underground Ruins. Lunden Harbor was built with these ruins as a foothold. Instead of the ground, they drove piles into the ruins and created various facilities.
The ruins continue on land, and the current old town is mostly on top of the ruins.
Of course, there was an opinion that the underground ruins of Underwater should be explored for construction, but since most of them are submerged, there is also a technical problem and no full-scale investigation has been conducted.
The Underwater Underground Ruins are now submerged to a level of 0m above sea level, but it is speculated that they were once a port town above ground.
While examining the structure, it is known that this town had a complete water supply and sewage system. The sewage system of the Underwater Underground Ruins is still used as the sewage system of Lunden City (or rather, the garbage is just disposed of in the Underwater Underground Ruins). During spring tides and typhoons, the sewage system can backflow and cause serious problems.
The Settlers Guild, which started the settlement, was the first to start building the settlement.
This was the first living base for humans on the Hybrazel continent, which would later be called Lunden City.
Although it took some time to establish the barrier, the barrier functioned and secured the safety of a certain area, so construction progressed smoothly thereafter, and settlement began in the area centered on the current Lunden Port.
Overcoming various troubles and large-scale invasions of monsters, Lunden became a town with a population of tens of thousands. Nowadays, Lunden has also carved history, and many people were born, raised, and died in this town.
Lunden is the only civilized area on the Hybrazel continent where the Pioneers Guild is headquartered.
Lunden developed from the east to the west. The inner walls that divide the city into sections were once outer walls. The outer wall is a stone castle wall, and several watchtowers are installed to protect the Lunden Great Gate on the west side.
Entrance to Lunden. Large merchant ships come and go, and many settlers come to Lunden to pursue their settlement dreams.
The Port of Lunden is the gateway to Lunden and a base for trade with the mainland. There are three docks where large ships can dock, and two more docks for smaller boats, including fishing boats.
Wharves are made of stone for larger vessels and wooden for smaller vessels. The large wharves use ancient ruins as their bases, and the seafloor in this area has been excavated to great depths.
This is thought to be because the ancient ruins originally functioned as a wharf, and then the sea level rose or the wharf subsided.
It is a landmark of Lunden and the first large-scale building built. It is a beacon of hope that welcomes sailors who have continued their dangerous voyages from the Telepassa continent.
A small barrier furnace is installed at the base to protect the harbor from monster attacks. The lighthouse itself is a huge bonfire, and the lighthouse keeper's family lives there to keep the fire burning.
Lunden has a thriving fishing industry and has a fish market where fresh seafood is traded. Preserved food for ships sailing to the Telepassa continent, processed foods such as dried fish and fried fish are also specialties of Lunden.
A place that used to be the center of Lunden. That's the old town. Almost all of it is now residential. The former Guild Headquarters, which was once bustling, is now used as the Guild's warehouse.
There are residences for the town's inhabitants. There are also shops and small markets that cater to residents.
A barrier furnace that remained after the barrier furnace was relocated to the new city. Currently used as a supplement.
After the trading houses, which served as the town's administrative organs and guild headquarters, were relocated to the new town, it was supposed to be redeveloped and turned into a high-class residential area. However, over the redevelopment, a bribery case was discovered, the plan was frozen, and unawares were settled by gangsters, criminals, necromancers, and thieves who had broken pioneers.
There is an area representing the present-day city of Lunden, a guild district with the headquarters of the Pioneers Guild, a commercial district with markets and shops, a barracks district with the headquarters of the Lunden Guards, and a parish with a choir church.
At the end of the west lies the Great Gate of Lunden, which leads to the settlement. The new town is surrounded by a solid castle wall, and the wall reinforced by the barrier will keep even the mighty monsters away.
The guild headquarters is located here. The guild headquarters is a splendid three-story brick building.
The center is a hall with an atrium up to the third floor, and the guild business reception counters are lined up in a circle. Pioneers receive orders for quests and missions here. It is also this counter that reports the completion of quests. Although fewer than before, when ships from the Telepassa continent bring in new pioneers, they are crowded with many pioneers and potential pioneers.
Across the central hall, the east wing is the administrative office of Lunden City, which is busy with various daily tasks.
The West Wing is also in the Pioneers Guild, providing consultations for settlers, recommendations for settlements, and support. Since the front line of settlement is Frontier Point and beyond, many settlers learn the basics of the Dark Continent in Lunden and are sent to the front line.
The busiest area in Lunden with many shops. Many street vendors spread their shops in the corners of the alleys and streets, and various products are pleasing to the eye. There are lodging facilities, barbershops, and bathhouses.
Shops are divided into those for local settlers, shops for pioneers, and trading houses for traders.
A store that sells groceries and household goods. After all, Lunden's store is the best in terms of quantity and quality, so many settlers come to buy from the settlement.
Weapons shop, armor shop, preserved food, camping equipment, etc. Various products such as pickaxes and shovels used for outdoor activities and various survival items used for camping are lined up. There seems to be a store that deals in relics excavated from the ruins.
Transactions between traders are bartering in a sense because the amount of money handled is large. After exchanging goods with each other, the resulting difference is handed over as a promissory note (guaranteeing the payment of this promissory note is an important role of the trading post). Doing this with various merchants and maximizing the amount of goods brought back and the denomination of the bills is the trading of traders. Because of this, merchants who do not belong to a trading post cannot issue bills, are easily beaten, and find it difficult to conduct transactions using bills.
Guards barracks are located. The job of the guards is to maintain the security of the city and settlements and protect the outer walls.
The guards are also organized and maintained by the guild. Currently, all guards are stationed in Lunden, and a portion of Lunden's guards are stationed at Frontier Point.
The guards are mainly armed with spears, secondary armed with warhammers, shields, open helmets, chainmail (chainmail, hauberk), and surcoats. The surcoat and shield bear the coat of arms of the city of Lunden.
The area where the Church of the Chant and the Pantheon are located. The singing voices of believers in training resound, and there is a plaza that can be used for multiple purposes for various faiths. Since the cemetery is in the old town near the port, the funeral will be held here and the burial will take place in the old town. Funerals are also increasingly being held in the old town.
The hymn church is made of stone with a high ceiling, and is devised to enhance the echo of the hymns sung inside the church.
There are many faiths in the world of Midgard, and there are no fixed principal images or facilities for faith, and it is a temple facility that can be used for any faith.
There is a castle gate at the end of the main road leading to the settlement. This gate separates Lunden from the settlement, and no further expansion is planned.
This castle gate is the Great Gate of Lunden. If Lunden Port is the east entrance, it corresponds to the west entrance.
The lands west of this point are considered frontiers, not civilized. The height of the gate is about 6m. It was made by putting a board on a log and fitting it with a metal hoop to make it stronger.
The main gate has a structure in which cylindrical towers are sandwiched from the left and right. This round tower is essential for defense. It will be a form of pincer attack from the left and right of the enemy rushing to the Daimon.
The superstructure has embrasures for shooters and a device for dropping boiling oil downstairs.
A large campground set up at the entrance to the Barne Swamp and Great Forest. Recently, it has grown in scale and has begun to function as a new residential area. The Pioneers Guild is investigating the surrounding area, and is planning to place a barrier furnace as a base camp for investigating the Great Forest as a place to manage the surrounding reclamation.
Terence is a male cleric who heals using divine chants. He was born in a wealthy family from the capital city and raised as an extremely well-behaved boy. He firmly believes that no one is truly born evil and that with the power of the divine chants, he could bring wellness to everyone in the world. He does have strong hatred towards monsters.